I’m trying to use a box collision to set up a box trace by channel. My maths is off somewhere because the following code:
yields the following behavior:
There seem to be two boxes drawn. Can anyone help?
I’m trying to use a box collision to set up a box trace by channel. My maths is off somewhere because the following code:
yields the following behavior:
There seem to be two boxes drawn. Can anyone help?
Instead of multiplying the rotation, get the X vector from it and then multiply it.
( or right vector, etc… )