Convert blueprint into static mesh but when simulate physic is on


I try replace bleuprint tree to static mesh, I know how but problem is blueprint tree is physic object so branches little “fall down” after play game, so I need freeze this tree in simulate mode and convert somehow to static mesh, I hope you undarstand it is any possible? or maybe you have other idea how make static mesh look the same as blueprint object in simulate mode

Hi man,
a bit confused here.

an actor blueprint can be composed of more static mesh component.
if you place the same static mesh components in the scene without the actor should look almost the same if you didnt use animations or more things

The tree fall down because have physics enabled,
you can set the physics to 0ff via panel-detail or bie blueprint when spawned.