I’m creating a minecraft clone, and for the landscape i created a blueprint actor to the production of the terrain be more easy. But, i want to put the foliage i created in the blueprint, and i cant do that. So the idea i had was convert the blueprint to static mesh, how i can do that?
Ok. Well, I think you might have to change you BP ( is it BP? ) to replace all the components with static meshes. Then you can do the right click thing after that…
Sorry for the late reply. It’s best to quote otherwise nobody gets a notification.
You BP is already putting meshes at certain locations right? So it’s a pretty minor mod to enable it to just leave them in the viewport as static meshes.
I’m sorry, I’m new to forums.
So you telling me that i have to put some meshes in map and after that merge all together? If is this, the result will be the same as what I had already shown.
And I want to make the blueprint a static mesh to put foliages more quickly, with the “foliage” tool. As far as I know, you can’t use this tool on a BP