The reason? I’m using an .ini and the editor does not allow reading strings, let alone key structures, from said .ini. I want to enable users customizing the key input using decimal keycodes. Please don’t tell me that’s not possible, because that’s standard in virtually any other editor I’ve been using in the past.
Well, I guess I’ve found my answer. It’s always like that, finding what I need the moment I point out the question on help forums. But in my defense there wasn’t an example for my specific case and I was trying 5-6 hours to find a solution. Here you go, you just compare the ascii converted string to the key name of the input…
As little Addentum, and consider this as little “suggestion” for future developments, Devs should really think about integrating “Virtual Keycodes” and/or “Scan Codes”(linked upside) into the Unreal Engine. While your tool might be unrivaled in its capacity and power, it most certainly is not one of my favourits in regard to “elegant” solutions. ASCii doesn’t cover all keys on the keyboard.