Convert a 3d studio max scene to unreal engine

After we convert the objects turn black after baking the light maps we need this to be either fixed or converted again correctly and to look the same as the 3d studio max scene.

That is a UV mapping problem, this thread might help you: Tottally Black object after light rebuild etc. - Content Creation - Unreal Engine Forums

Lighting needs to be done in Unreal Engine separately.