Yea, map all of those and then take a hit bone origin hit origin on the character mesh, and apply offset to the widget bone position. I think that’d be the best option for now
Thanks for brainstorming this ideas
Yea, map all of those and then take a hit bone origin hit origin on the character mesh, and apply offset to the widget bone position. I think that’d be the best option for now
Thanks for brainstorming this ideas