Hello, I am trying to covert a large map to world partition.
My UE is 5.1.0. The map is the demo map (/Content/ModularVictorianCity/WC_Maps/ModularVictorianCity.umap) of “Next Gen Modular Victorian Neoclassical City (Bundle - Exterior & Interior)”, which can be downloaded from their product page. I tried some other big maps, and get similar results.
When I use the tool in editor to convert it, the editor stay 0% for over two hours. The CPU usage is about 15% (it is Intel i7-9700k), so the editor is doing something; it uses a large amount of memory; and its disk i/o is nearly zero.
The UE Editor seems cannot use all computing resources when handle complicated Blueprints. I think it stuck in some single-thread tasks, and some algorithm about Blueprint has a unoptimized time complexity. I met similar phenomenon before when handling complicated Blueprints. For example, changing about one thousand static mesh components of one actor from moveable to static.