Conversation Device Feedback

Not finding any difference between the Conversation Ended and Conversation Canceled when the player presses ESC or the end of the conversation tree is reached.

Expected result:

On Conversation Ended would fire when the player reaches the end of a conversation by reaching the last speech node, and/or event node.

On Conversation Canceled: would fire when the player presses ESC to jump out of the conversation, Exit Conversation event is called, and/or Exit All Conversations event is called.