Hi
I enabled the ControlRig Plugin and it works fine with Blueprints.
But when I try to create an UControlRig Class I get this error:
error LNK2019: unresolved external symbol “__declspec(dllimport) public: __cdecl UControlRig::UControlRig(void)”
My .Build.cs file looks like that:
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RigProject : ModuleRules
{
public RigProject(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "ControlRig", "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
I also tried to .Add the “ControlRig” String into the PrivateDependencyModuleNames but it is not working.
?? What I find really strange is that I am able to create an UControlRigComponent Class and an UAdditiveControlRig??
Has Someone an idea what I am doing wrong?