I’m creating a pretty basic animation in Sequencer with ControlRig using a Metahuman.
Often (but not each time) I’m moving an IK handle (e.g. hand_r_ik_ctrl), the ControlRig breaks, the skeleton seems to ‘disconnect’ from the rig and shows the default A-Pose. Recompiling the Metahuman BP solves the issue (until I move an IK handle again).
My setup is the following:
- a fresh project without modifications, UE5.4.1 with minimal plugins for Metahuman enable
- default Metahuman (tried both high and low quality)
- base animation (one of the default “Idle” movements from the CitySample, retargeted)
- MetaHuman ControlRig (layered) adding some custom movement to the “Idle” movement
The problem is of course that it’s very hard to create custom movements when you have to recompile the BP each time you move the rig.
Has anyone else experienced the same issue? Any workarounds?
Is my setup (base animation with layered controlrig) advisable?