ControlRig Bake Sequence : ignoring translation?

Hey, I’m trying to animate my character using the ControlRig but when I “Bake Anim Sequence” inside the sequencer, it seems to only take in consideration bones rotation and ignore Translation…

Here is how it look like in the level :

Here is how it look like after baking to anim sequence :

However, it seems to bake correctly using the metahuman mesh inside the metahuman sample project.

Did I missed a parameter somewhere ?

Just found the solution, skeleton retargeting options was set to “Skeleton”, switched to “Animation” and everything bake fine now