Hey, I’m trying to animate my character using the ControlRig but when I “Bake Anim Sequence” inside the sequencer, it seems to only take in consideration bones rotation and ignore Translation…
Here is how it look like in the level :
Here is how it look like after baking to anim sequence :
However, it seems to bake correctly using the metahuman mesh inside the metahuman sample project.
Did I missed a parameter somewhere ?