Controlling what is printed to the output log for player positions

Hi, I have managed to track the players position in UE4.10 and it prints them to the log file vis the print text node in the blue prints. The problem I am having is that I only want the coordinates like in the on-screen logger (seen in attachment 2, x and y positions) in the engine, not all the excess that it prints out (all the writing before it as seen in the attachment 1). Is there any way of controlling what is printed to the output log with regards to this?

Answers would be greatly appreciated.

Thanks!

Hey Shaz-95,
What did you do to get all of that printed into a log file in the first attachment because that is exactly what I am trying to do?

You can use getall and displayall console commends

/displayall classname propertyname

If class class name does not work ad _C suffix