Controlling vehicle movement via Data Table with coordinates

I have a data table of X,Y,Z coordinates that were pulled from UE in CSV format. I would like to use this data table to control the movement of a vehicle static mesh (a forklift). I have pulled some blueprinting from tutorial on generating assets via coordinates in Data Table, but I cannot figure out how to set up the movement nodes or which particular nodes I need. Also, does this process need to be in the level blueprint or a separate blueprint?

If moving a mesh is not possible, I could attach the mesh to an empty actor and use that. Any help would be greatly appreciated.