Okay. Not sure how much this might help but let’s see.
“RiftCameraPlayer” is my default pawn as specified in the world settings. This is where my game starts. “Playable character” is a copy of that character placed as an actor in the world.
“ForBack”
and “LeftRight” are variables I created inside of RiftCameraPlayer to help coordinating movement for the second pawn, but shouldn’t be necessary.
Agh I got it working! I just need to have the second player rotate when you move the right stick. I have that set up in the player 2 blueprint, but activating it in the level blueprint is tricky.
You should be able to set up a custom event (movement) on the second player that is triggered by an input from the first player. Also I just realized how dirty the blueprint was in my screenshot… mix and matching nodes when testing leads to me forgetting to do some cleanup. Here is a better shot cleaned up.
Okay I think I understand. Im just curious as to what those two noded coming off ‘cast to riftcameraplayer’ are. Is that a converter? I cant find that node!