Controlling the Sunny boat using Verse!

I didn’t know how to edit my last post in order to update it, so I made a new one :person_shrugging:

I’m very excited to show what we’ve been able to achieve by only using UEFN!

What you see here is the start to a drivable boat in Fortnite, special thanks to @jstKamui!!! He made a script that basically makes the boat move but also retain it’s rotation and keeps advancing in that direction. I won’t go into details, it is up to him to explain how he did it, as that’s all his genius!
Once that was done, @VysenaWoyka added some UI elements through script and a timer device outside of the verse script because “sleep” was causing us to crash with the UI elements lol.

We’re learning so much as we go, we’ll keep working on making something more complete, but here is what it’s at now:

Here is the boat from other angles

This is when I realised realistic textures won’t look good on an “anime” boat

GroupPaint and MatEd are such easy ways of painting different meshes

I only used textures for wood or metals, because basic colors work so much better for an anime style

I found out you can change colors of almost anything in UEFN and that’s so satisfying

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I followed Evans Bohl youtube tutorial to make a toon outlines shader, he does an amazing job at explaining everything that’s happening when making it. Also in the end, you end up with a very complete and customizable shader.

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I followed a quick tutorial from Matt Aspland to make a cell shader, but I think I’m going to have to recreate it because I’m having some issues with it.

It took me so long to find this post processing volume?

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These are the issues I’m encountering with the cell shader, the skin of my Fortnite character becomes completely white, or holograms from devices don’t show any image…

And also did anyone else encounter this bug? I basically placed a Ocean we can find in the content browser, but when jumping in it I’m attracted to the bottom of the water and can’t really swim out of it…Did I miss a setting somewhere?

I’ll update when we’ve done some more :grin:

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This honestly blows my mind how well this works! The steering wheel that pops up on the side is such a nice touch to really immerse you into sailing the boat! Now I all I have to wait for is when can I sail my way to the grand line!!! Great job as always!

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So glad to have been able to attend this creation. Thanks again to Mister Kamui for his precious help and for helping me with Verse when I didn’t understand much at first!

Now, I can’t wait to continue and see how far we can get with this cool creation :star_struck:

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This is so cool!

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This looks so good, awesome job!

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This is wonderful! Great job @madm00ds and team Vysena!

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Very cool!!
Is this using relative sequences to move the ship? Is the camera attached to the ship in Sequencer?

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Yes all that :grin:

This is absolutely insane… and yeah it is sooo freaking smooth. Absolutely well done.

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awesome!

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This is amazing! Thanks for sharing!

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Yea this is really impressive. Love that the steering wheel is rotating on the screen. I assume that the wheel is attached to the camera? Yea?

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Yes it is! To be more accurate, it’s attached to the boat and the camera’s attached to the boat as well.

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WOW! This is amazing, great job :clap::clap:

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Love it! That steering wheel UI is stealing the show, wow!

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You would not happen to want to share that script with me would you? It would help me in trying to figure out how to make controls in UEFN I am stuck and hitting a wall. This would be life saving.

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