Controlling the Sequencer with Blueprints


I am trying to build some “dynamic cinematics” in the Sequencer. I have a level sequence in which I have setup all my shots and I am looking for a way to select different shots everytime the sequence runs.

So as an example, I have two “versions” of my first shot (003 and Shot01) but I only want to render one of them randomly every time the sequence runs, same for the third shot (004, 005, 006), I want to display a random different one every time.

My question is: how can I dynamically tell the sequencer to enable or disable a given shot?
I can’t seem to access an array of shots or tracks or cuts in order to do that.

Thank you.