Been giving a little time to trying to get this to work but can’t find a way at the moment. But I am trying to get the chunks of a destructible mesh to come back towards the player after exploding out. I have the whole mesh coming towards the player but all the pieces stay fractured and spread out but move with the player.
Is there a way of gaining access to the chunks the mesh splits up into through BP?
I may have missed something though … although if I understand your requirements … you could probably do another physics force on the other side of the player and trigger that to force the objects back towards the player … I think this is what you are asking. 8-}