Controlling static meshes with control rig

Hello you all,
Is there a way to control static meshes with control rig, without using skeletons? I basically want to create a controller for a rotation of a light fixture.

No, you need to have a skeleton in order to use Control Rig.

Take a look at the Example content, you’ll see a cube that has a single joint, you can do the same thing.

As an alternative you can create a joint and have one polygon skinned to that joint, export this to Unreal, create a control rig based on this 1 polygon skeletal mesh, hide the poligon using a transparent material and set your light fixture as a child, possibly sharing the same center of rotation.

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Thanks for reply, I’ll try :grinning: