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Controlling Sequencer/Sequences through C++

Hello, we are currently prototyping a project where we have a designer and a programmer. The designer had created some sequences for animations but what I’m trying to figure out is how to control or access a named sequence through C++ now (in say response to a keyboard press).

The documentation I saw below only seems to mention blueprints, unless I completely missed something. I’m also quite new to this so my apologies.