I’d appreciate some help with a durational work I’m making for a gallery. I’m using 4.16.
I’m trying to create a blueprint system that scales a Sequence containing key frames over x days, depending on the length of the exhibition. On this occasion, the work will be shown for around 9 hours a day over 11 days.
My sequence file has keyframes animated over 11 days (of 9 hour viewings), or 21,384,000 frames at 60fps.
When I use custom variables to change the sequence start and end frame at run time, the sequence is at a different stage compared to the original timeline.
For example, if I enter a starting value of 1,944,000 frames into a ‘Set Playback Position’ or ‘Set Play Range’ node, I get a different result compared to scrubbing to that same frame value on the sequencer timeline.
I have two questions.
Why is there a discrepancy between setting the start frame via blueprint nodes and when the events take place on the sequencer timeline?
Even if this works – will all of my keyframes scale to fit a new play range? Would, for example, the keyframes be equidistant on a 100 and 100000 frame sequence?
Thanks in advance!