Controlling rendering options for optimized performance

Hey everyone :slight_smile:

So, after asking a question in the general section of the forums regarding performance of the UE4 engine, I became interested in knowing how I can get more control of the rendering option of the unreal engine.

Say that I’m creating a simpler 2D game and would like not to use advanced rendering (to make the game more performance friendly on lower-end hardware), how would I go about controlling the rendering options?

I know about the post processing effects volume, as described here:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/index.html

which works, I can turn some off the default post processing effects off and so on. I really have two questions regarding this:

  1. Is this the only way to control rendering parameters right now? Or is there any other way you can control what rendering features should be used or not?
  2. Besides these post process effects, are there other “hidden” advanced rendering features the engine will ue by default I can switch off somewhere?

I’m really interested in seeing how far you can scale down the engine for more simple games that do not need all the “next-gen” graphical capabilities :slight_smile:

What’s your thoughts on this?