Hey everyone 
So, after asking a question in the general section of the forums regarding performance of the UE4 engine, I became interested in knowing how I can get more control of the rendering option of the unreal engine.
Say that I’m creating a simpler 2D game and would like not to use advanced rendering (to make the game more performance friendly on lower-end hardware), how would I go about controlling the rendering options?
I know about the post processing effects volume, as described here:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/index.html
which works, I can turn some off the default post processing effects off and so on. I really have two questions regarding this:
- Is this the only way to control rendering parameters right now? Or is there any other way you can control what rendering features should be used or not?
- Besides these post process effects, are there other “hidden” advanced rendering features the engine will ue by default I can switch off somewhere?
I’m really interested in seeing how far you can scale down the engine for more simple games that do not need all the “next-gen” graphical capabilities 
What’s your thoughts on this?