Controlling Particle Adherence to Skeletal Mesh with Collisions

Hi @BRS_GerDAngelo,

Are you suggesting that I remove the PBD collisions/volume-based particles and instead spawn particles directly on the skeletal mesh, to then follow your suggestions? Or should I build on top of my existing setup?

My main issue is that when I add “Solve Force and Velocity,” the particles start strobing between positions instead of moving smoothly.

Thanks for your help!