hello I’m new to the unreal engine
and i was working on a interactive project for material parameters to be controlled by osc sending from ableton.
i made a dynamic material instance from one mesh (using the target material) and done setting the osc signal to change it’s immersive parameter, but I want this change to be all applied on meshes using the same material.
- i am not applying them to all static meshes, just the meshes sharing the same material
- and there are so many meshes that I can’t put them in a array one by one.
- i tried to use “tag”, but this two things in the picture cannot be connected - saying that it is not compatible.
I would really REALLY appreciate your help
thank you