Controlling other meshes through one dynamic meterial instance

hello I’m new to the unreal engine
and i was working on a interactive project for material parameters to be controlled by osc sending from ableton.

i made a dynamic material instance from one mesh (using the target material) and done setting the osc signal to change it’s immersive parameter, but I want this change to be all applied on meshes using the same material.

  1. i am not applying them to all static meshes, just the meshes sharing the same material
  2. and there are so many meshes that I can’t put them in a array one by one.
  3. i tried to use “tag”, but this two things in the picture cannot be connected - saying that it is not compatible.

I would really REALLY appreciate your help
thank you

If you want various meshes in your level to respond to one material changing, a much easier way, is to use a ‘material parameter collection’

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