Hello, I am working on a project and I am trying to change the value of the spawn rate in my Niagara system. I am using the fountain effect and am trying to create rain that is controllable by a slider. I have tried creating a user-exposed variable and changing that value with my blueprint, but it is not allowing me to change the value with the slider when I test it. Does anyone have any idea how I may go about doing this in a blueprint? Any help would be greatly appreciated. I am using UE5.0.3
Hi There, I am working on a project where the main functionality is to dynamically change flood levels and rain intensity, which is exactly the same as your ask. If you managed to resolve this issue. Can you please help me how to create it? There are barely any tutorials for this. And now AI till now has helped much.