Controlling multiple pawns

I have a pawn which is set as default pawn in my game blueprint. I want to spawn multiple of these at particular locations.

Also I need to take input on each of the pawn , so like If I touch the screen near to one of those or I click then that pawn should throw a projectile.

So how do I accomplish this ??
Any kind of help would be appreciated.

Well, a controller can only provide input for one pawn at a time. If you’re trying to have all these pawns do something simultaneously with a single input then you’re looking at AI behavior rather than direct pawn input like you’re thinking. If that doesn’t at least get you in the right direction, could you elaborate on the workflow of what you’re imagining?

Well I have solved the problem.
Thanks a lot