Hey guys I’m trying to port over my weather + day/night system from UDK3 which was made with matinee:
But I wanted to take it a step further in UE4 by having a world clock that it was based on rather than the default/set playrate:
Note* The sun adjustment in the video with the clock was done with the default bp_skysphere that Epic provided, which is great and all, but I’d like to use matinee for this if possible as my setup is a bit more complex + it’s what I’m used to/more comfortable with.
Onto the Issue:
So for example if the player rests for an hour aka current time +1 hour (I used integer variables for my clock called Hour, Minutes, and Seconds), then the matinee would adjust accordingly as well. Problem is that I don’t know of a way to do that atm. Is there a way to control it’s play rate so that it always matches correctly with my clock?
I have today and tomorrow free, so if possible I’d like to figure this out soonish rather than later if possible. So I came here to ask if anyone had attempted something similar to this or if someone could offer some advice.
I have an answers post on this as well just to cover all my options for help. You can find it here (In case I get an answer there for future people attempting this or something similar):