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Controlling Intermediate File Directory ?

Currently the Projects and Code ( when using “Open Visual Studio” ) insist on putting themselves into the User Document Directory, which in my case resides on a drive which i’m trying to keep as unfragmented as possible. Hence i would like to offload as much work as possible onto other drives.

I would like to be able to control where Visual Studio writes Intermediate Files ( obj etc ), but the “Intermediate Directory” setting inside the “Configuration Properties/General” tab of the GameCode’s Property Pages does not actually appear to be used when building.

Is there another way to control where the compile process puts intermediate files ?

You can put projects anywhere. They just default to the User’s directory. If you click the arrow to the right of the project name, you can change the directory.

https://docs.unrealengine.com/latest/INT/Engine/QuickStart/1/index.html

Oh, thanks - good to know :).

I suppose there is no simple way to fully control the intermediate file directory, without modifying something like the UnrealBuildTool ?