Currently the Projects and Code ( when using “Open Visual Studio” ) insist on putting themselves into the User Document Directory, which in my case resides on a drive which i’m trying to keep as unfragmented as possible. Hence i would like to offload as much work as possible onto other drives.
I would like to be able to control where Visual Studio writes Intermediate Files ( obj etc ), but the “Intermediate Directory” setting inside the “Configuration Properties/General” tab of the GameCode’s Property Pages does not actually appear to be used when building.
Is there another way to control where the compile process puts intermediate files ?