Controlling collision/Physics on Destructable Chunks

Ahhh that makes sense, unfortunately I’m not super well versed in the classic PhysX Apex destruction way of doing things (besides the very basics of fracturing it). I’m going to do a bit of digging on the class itself and see if there’s a better way to do it, but it seems like Clockwork answered something similar a little while ago.

Looks like there may not be a method specifically for the chunks.