Hi! I am working on a project that’s pretty similar to an in-game level editor. I have some blueprints with parameters that change the scale, rotation, etc. I just cant find a way to control theses parameters through instanced widgets. What I need to figure out is how I can create a widget that goes along with the instances I drag and drop from the UI. I’d like to be able to control my blueprints in game.
Right now, I have a function that lets me drag and drop the blueprints into the world. On click events are enabled too, so I’m access the blueprint through that.
This video is the closest to what I am trying to achieve. They’re able to access a unique widget for each house placed. Any ideas?