heyy, so i am trying to make a game where the character transforms into different animals and can fly and stuff. Any opinions over how I can make it happen?? especially the bird
I am very confused about the transformation and how to control it. I am learning the basics of locomotion and character movement but I need some guidance on this please!
I was going to suggest the ‘Flying Template’ but It looks like that project was removed in UE5!
I think the key concept to doing this is “Possessing different Pawns”
A “Character” is a type/subclass of Pawn, so don’t let that trip you up.
So one way of doing this would be to have 2 different pawns/characters and swap between them. Another way would be to change values on just one Character by changing settings on the Character Movement Component
tbh i have been meaning to add in a lot of animals with like an anim montage in the middle which will act like a transition. But im still very…confused