Hi,
I have a problem regarding controlling the animation blueprint from a boolean state on an interactable BP. So right now, I have set up an interactable enemy BP that has a boolean state called enemy active which will be activated when overlapping with the main character. The problem is to reflect back the boolean change to my animation blueprint. Right now I have set up casting to the interactable, but I am not sure what to put for the object slot.
Any help will be much appreciated!!!