I am currently working on a melee beat em’ up system. I have a simple lock on object that needs to rotate around the character based on the direction the joystick is pointing. Seeing as my character’s punch animations use root motion, I can’t simply parent the lock on object to the mesh.
So what I need to do is make a separate blueprint that copies the location of the player mesh, and takes the input of the controller to ‘orbit’ around the character (mostly just the joysticks)
How would I build a blurprint that doesn’t need to be possessed to receive inputs? It wouldn’t be a pawn, correct?