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Controlling a spline through the UMG?

Hello there,

I’ve been looking through tutorials like crazy and haven’t found anything directly related to what I’m looking for, so my sincere apologies if this has been brought up already.

I’d like to be able to control a spline with the UMG. My first thought was to somehow bake in spline morph targets in my 3D app, and control those through sliders in the UMG. Ultimately I’d like to be able to have the player control the direction particles flow along a spline.

Any thoughts at all?