Hi everyone, I’m extremely new to UE4 and have run into a bit of a road block. Basically I’ve got a PlayerController, Pawn (DefaultPawn) and GameMode on a blank project and what I am trying to do is make it so that my Pawn will move towards the position of my cursor when I right click anywhere on the world (Think Diablo style movement). I’ve tried a few methods I’ve seen online but none seem to be working.
If anyone is able to help me create this I’d greatly appreciate it.
Hello, i would suggest you to open the top down template, the character movement there is similar to what you want. Take a look on how they made that and you will be able to do too =)
It doesn’t seem to be moving my Pawn. I’ve basically recreated what the TopDownExample had. I get the feeling the Controller isn’t “connected” to the Pawn. I have the GameMode set to have my Pawn as the Default Pawn, my Controller as Player Controller and I’ve set the GameMode in the Worldsettings.
Do you mean AI Controller Class? Changing that from the Default AIController doesn’t fix it but it has changed the camera from the one attached to the pawn to the Free Move Camera.