I’m currently struggling to learn how to make a light in unreal be piloted using the DMX plugins so that both the physical light and the light in unreal will match together. The light is being controlled through DMX via ArtNet. Most tutorials I’ve seen only give me about 50% of the full result of what I need.
Currently got a blueprint with a model of the physical light, the light from unreal and the DMX patch nodes. Unfortunately the lights I’m currently using do not have a working GDTF file which would eliminate the need of trying to make this.
Any ideas how these can be connected together so that my physical scene and digital scene will have the same lighting?