Controlling a level sequence with external data

I’m a neuroscientist using UE4 for a project, generally have no idea what I’m doing with UE4. My goal is simple: read a file describing a camera trajectory, and generate a movie a camera flying along that trajectory.

I have managed to import my trajectory file as a curve, and use the curve in a timeline to fly my camera around, but haven’t found a good way to take a movie from a level blueprint.

Sequences seem like the de facto way to make movies in unreal, so I looked at that, but can’t figure out a way to import my curve as a trajectory.

So, I am wondering if it is possible to control a level sequence programmatically?

Much thanks