Some of the pawns in my game are hovering (floating) a bit over the ground. That “hover” feeling is achieved by using a force on the Z axis, as described in the official tutorial video. To stick to that feeling I want to control movement for these pawns also with forces on the X and Y axes. Like an Arcade version of a (small, maybe remote-controlled) plane.
Now I want to make use of Behaviour Trees for controlling these pawns. From various forum threads and questions here I saw that apparently there is no support in UE4.7 (yet) to fully control pawn movement via BTs, only for characters. It seems there might be a floating movement component coming soon for pawns, but apparently not yet in 4.7.
So I have two questions:
- What is the best way in current UE4 version to control pawn movement via BTs?
- How can I make use of forces to control pawn movement, as described above?
Thanks in advance for your help!
PS: I would prefer a Blueprint-based solution, but C++ is fine as well if that is the only option.