I have a character class actor that is constantly rotating, and I’d like to be able to move it around in four directions (up, down, left, right).
This character should hit walls, return hit information and not go through the walls etc so I deemed physics to be the best option.
Now the problem is that I’m not sure if custom collision shapes for characters are still unsupported in UE 4.9? It doesn’t seem to be. And if I add my triangle as a sub-component to the capsule component and add collision shapes under that, any rotations I do on any component don’t seem to work for my collision objects that just stay in place (even though I believe if ‘show collisions’ is on while playing the collision objects do rotate, but it behaves as if it doesn’t).
Is this possible to do yet?
If so, what am I missing? Don’t use a character class? Also, if I add a second capsule to my character it doesn’t behave the same way as the first, so I assume only the one root capsule is expected to work.