Controlling a character from several static cameras

So i’m working on making a 3rd person VR game and I’ve hit a problem that’s been driving me nuts for weeks. I don’t want my camera to move so that the user doesn’t get sick in VR. I want to be able to pop between different camera locations as the character moves through the level. The issue I’m having is that the controls aren’t oriented to the hmd or the camera. I’ve tried messing with the controller blueprint and getting rotation from the cameramanager-camera-break rotator-make rotator etc. but it seems to make no difference whatsoever. I didn’t think this would be a difficult problem at all so hopefully i’m just not understanding something simple. I’m an artist so it’s entirely possible i’m just missing some basic concept of coding here. :slight_smile: Thanks!