This is an Unreal Engine plugin that enables native communication with DualSense™ (PlayStation 5) and DualShock 4® (
PlayStation 4) controllers on Windows systems. It exposes the unique features of each controller, such as Haptic
Feedback and Adaptive Triggers of DualSense, through an easy-to-use Blueprint and C++ function library.
The goal is to bridge the gap left by generic controller support on Windows, giving developers direct access to the
features that make Sony controllers so immersive.
Unreal Engine: 5.2 or higher.
Operating System: Windows 10 or 11.
Controller: DualSense™ or DualShock 4®.
Features
Extensible Multi-Platform Architecture: Its flexible design enables compilation across all Unreal Engine platforms. Supporting new hardware is as simple as implementing the connection interface.
Dynamic Connection (Hot-Swap): Automatically detects controller connection and disconnection, even during gameplay.
Optimized for Multiplayer: High-performance architecture with minimal impact on network games.
Seamless Input Integration: Coexists perfectly with Unreal Engine’s native input managers (like Enhanced Input) and other gamepad plugins, preventing conflicts between devices.
Audio Haptics (USB & Wireless): Haptic feedback based on in-game audio.
Adaptive Triggers: Full control over resistance, effect, and vibration on R2/L2 triggers.
Lightbar Control: Dynamically change the controller’s LED color.
Smart Mute Detection — Automatic mute LED control, no coding required
Force Feedback: Native integration with Unreal Engine’s Force Feedback system for standard motor vibration.
Multi-Controller Support: Manage up to 4 controllers simultaneously.