Hi,
I was wondering if there was an existing solution that could handle every controller possible or easy to use / build upon for Unreal.
One plugin that we used to advise/provide with Unity was Rewired and is there something alike that’s open-source?
Speaking as a publisher, we’d like that our dev partners wouldn’t have to implement their own solution every time.
Thanks,
closest to Rewired in UE is Enhanced Input + Raw Input plugin, but nothing covers every pad out of the box like Rewired did.
for publisher-wide use, the pattern is one Input Mapping Context per game with one Input Action per verb, then per-platform IMC overrides for glyphs/deadzone. SDL-based RawInput or the open WGameInput/SteamInput plugins help for obscure controllers.
official RawInput plugin ships with engine, enable it and read GenericUSBController if you need truly unknown devices.
1 Like
It’s interesting how finding the right tools and patterns can make such a difference in any field. Whether you’re wrestling with input systems or just looking for reliable platforms for entertainment, having clear, well-documented solutions matters. I’ve been spending some time at spin winera recently, and it’s a good reminder that when things are built with consistency and transparency in mind, the whole experience becomes smoother and more enjoyable.