Hi! I have created controller support for the UI in my game. In the beginning, it was working properly for the main menu but after i added controller support for the other menu’s (pause, settings) and audio to the main menu, the main menu only works if i go from settings menu to it, but no other way. The blueprint for each menu is exactly the same:
Why don’t you use the Input System and assign an action to both controls, then just send a notifier to the action? The engine natively supports UI navigation with the keyboard and controller, so just take advantage of it.