Hi again,
I’have made a code that working partially, when i move the character strafe left and right like i want but is not backwarding, is facing the camera. Here is what i write : (I can give you the full .cpp if you want).
void AMyProjectCharacter::Tick(float DeltaTime)
{
if (bIsInMOVE)
{
bUseControllerRotationPitch = false;
bUseControllerRotationYaw = true;
bUseControllerRotationRoll = true;
}
else
{
bUseControllerRotationPitch = false;
bUseControllerRotationYaw = false;
bUseControllerRotationRoll = false;
}
}