Controller states

Hi again,

I’have made a code that working partially, when i move the character strafe left and right like i want but is not backwarding, is facing the camera. Here is what i write : (I can give you the full .cpp if you want).

void AMyProjectCharacter::Tick(float DeltaTime)
{
	if (bIsInMOVE)
	{
		bUseControllerRotationPitch = false;
		bUseControllerRotationYaw = true;
		bUseControllerRotationRoll = true;



	}
	else
	{
		bUseControllerRotationPitch = false;
		bUseControllerRotationYaw = false;
		bUseControllerRotationRoll = false;

	
	}
}