I know it works. On the default character it works. But for some reason on my charachter having it on or off does nothing. It’s always set to ON it seems even when it says its false. I might have something overwriting it somewhere but I dont know where to look. I compared my camera, spring arm and BP rotation settings to the default TPS char and they seem to be all the same. Any idea where else I could look? I set the mouse input to be like the defaults as well as a test but didn’t seem to help.
From the SoringArm component’s settings, you need to set this 4 to true:
Also you need to set some input settings, to be able to get the mouse events. I would recommend checking here, this question’s answer I made step by step enabling camera rotation with mouse, which have all what you need to make it work:
-m
Hey. I appreciate the reply but that doesn’t help. I understand everything you put in the other post. My settings are correct.
What I want is during an animation, I disable the movement so it plays out, but I want the character to be able to move the camera around the animation. The issue now is that its locked to the pawn so the pawn actually moves out of place while doing the animation. Regardless of what I set the controller rotation yaw to. The pitch seems to affect it though. Just the yaw seems to be hard set somewhere I cant for the life of me figure out where.
I’m using a custom player controller thats a child of the standard player controller. I dont know if thats why…
I figured it out finally.
Orient Rotation to movement on the char movement doesn’t allow the controller rotation yaw to do anything it seems when FALSE. I disabled this like a month or so back cuz it was causing jitters in all my running anims. I’ll just toggle this setting with the other to make it work the way I want.
Thanks again.
For me, this also didn’t fix the issue and then I remembered I was implementing a trick someone pointed out on Tick to fix the animation jittering.
So if you’ve implemented something like this too, that will prevent being able to disable yaw. I added a Branch so I can toggle it (In my case I want the player to be able to look around while not moving).