Hello–
I’ve attached my FPC’s camera to a spring arm in order to smooth out camera movement, but when I quickly spin the player around, the camera spontaneously bounces is suddenly spinning in the opposite direction.
Here are the settings on my spring arm:
https://forums.unrealengine.com/filedata/fetch?id=1726297&d=1582749427
Please let me know how I can fix this, thank you!
hi @Exaptations… welcome!
I’ve come across something very similar. In your case, I strongly suspect this bounce is caused by the spring arm rotation lag slowing down the arm rotation as it tries to follow the control rotation… as is usual… but when the control rotation overtakes/goes in the opposite direction… the spring arm bounces as it rapidly switches to the new control rotation direction when the user moves the mouse quickly.
My first suggestion would be simply to switch off Use Pawn Control Rotation on the spring arm… (leave Pitch, Yaw, Roll on) see if this solves it.
Hey thanks so much for answering! I’ve tried switching off Use Pawn Control Rotation and it ends up disabling my pitch, and it also doesn’t resolve the bouncing problem. Do you have any other suggestions?
your welcome!
mmm… I know it’s wildly obvious but the first thing I’d look at is turning off Use Pawn Control Rotation and making sure Inherit Pitch, Yaw, Roll are all turned on. But you’ve likely already done this
Also, on your Character play with where it’s controlled from… there are a couple of places. It might be at the base of the character settings Use Pitch, Yaw, Roll … and in the character component itself (things like rotation to control, orientate rotation to movement). Modify these according to the tooltips to see if it affects anything.
Also, as an experiment, try speeding up the Spring Arm Rotation Lag… higher numbers are faster… and see if the bounce disappears (it probably will). Though it may not look how you’d like it, it’s a step to figuring out the issue.
get back here with your results, and we’ll figure out how to move it forward