I’m new to Unreal and trying to figure out Player Controller Blueprints.
I have the following PlayerControllerBP for a thirdperson view setup.
MouseTurn works just fine. But when I look up/down, my character is rotated forward/backward. I know why this is happening. Because the target for controller pitch input is the pawn itself and not the camera.
Is there anyway I can reference the camera from the character blueprint? or is there a better way to handle the mouse look up/down?