I am having a problem with Controller orientation in UE4, seem like the Pitch and Yaw axis of Controller is always align with world Gravity vector, any way to work around this ?
like if I have a character that standing on a wall with gravity being 1,0,0 ( instead of 0,0,-1) the controller seem to automatically orient its axis to 1,0,0, but I want it to remain align to 0,0,-1.
Great Thanks in advance !!!