I’m not sure if this is a bug, or a setting that I have inadvertently changed in transition between 4.4.2 and 4.4.3, but in my project, mouse and keyboard input works, but controller input is broken. I still get force feedback from controllers when those nodes are called, which tells me that controllers must still be recognised.
It’s possible that this is my own doing somehow, but I’m at a loss as to why input would disappear overnight if not for a bug.
Please try deleting input nodes that correspond to controller inputs and re placing them. Sometimes input nodes stop working after a version upgrade, and that would be first thing to check.
Hey, same here, i already delete input nodes by replacing for same nodes and does not change anything still not working.
And inputs at same project under 4.4.2 works fine.
In my project created using 4.4.2 I made new actions and tested direct axis of gamepad but it doesn’t work in a standalone windows version. And tried to delete BP nodes and input actions and recreate but controller input is still working bad ¿Any ideas?
This is not fixed in 4.4.3 as I’ve just annoyingly found out after spending last 3 hours downloading new version.
Its quite simple, if you call a create a widget and add it in begin play event of controller, controller input does not work in anything other than ‘play in selected viewport’. Keyboard and mouse input work fine though.
There is a workaround which I saw on another thread that worked for me. Add a delay of a few miliseconds to widget being created in begin event and it works fine then.
(I have posted this comment elsewhere, I’m going to post it in as many threads as I can find so people know workaround until it’s fixed)