I’m spawning in 1-4 different Pawns for a local multiplayer match. When I do so I have the characters possess a pawn, and they all get given an independent controller ID from between 0-3 however when I try to move one of them with my controller I get no response.
I’ve gone through trying to debug different parts and it seems that even though my player controller gets a reference to the pawn and is logged through, when it comes to firing a input from it nothing happens.
For example, you can do this in your actor blueprint on beginplay:
There’s also a Disable Input node available in blueprint.
It’s always very useful to check Mathew Wadsteins excellent tutorials, Here is a link on his tutorial on Enable/Disable input. He really does a great job explaining almost all blueprint nodes you can imagine.