Controlled Rolling Pawn Movement

Hello,

I am currently making a third person rolling ball game and wanted to make the movement more controlled. At first I used “add torque” but I did not receive the desired affect. Is there a way to make it seem like the ball is rolling when moving?

As I understand, you’re asking how to make it appear to be a rolling ball when it is a moving figure.

There is a simple way you can roll the ball no matter how you actually move it.
Be that adding movement, offset, or raw teleports.

2 Timelines. A forward/backward roll, and a left/right roll. each driving the roll of the ball in the forward or right direction. (played in reverse, obviously goes in the reverse direction.

A bool to flip which direction they are going.
And a lerp to grade between how much of each timeline is applied to the ball’s rotation… so you can go 100% “forward” with a 0 on the lerp, or 100% “right” with a 1 on the lerp, or diagonally between them with a .5 on the lerp.

I’m afraid I’m making it sound more complicated than it is…

Try Add torque in Radians. Use the input axis mapping value and multiply and set the value to something very high like 1 million.
Do this for the X and Y axis